Seb Lee-Delisle

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Animated Perlin Clouds in Papervision3D

The last Perlin noise experiments were fun but what’s the point of having 3D Perlin noise unless you render it in 3D?

So I thought I’d map the realtime generated perlin bitmaps onto 3D planes in PaperVision. And here it is :

In this example there are 8 planes, and I'm swapping the textures for each plane from the back to the front. Oh and I'm re-rendering the furthest bitmap with the new z texture. Hmm bit hard to explain that one...

Previous posts :
3D Perlin noise in Flash
Animated Plasma in Flash

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