Seb Lee-Delisle

Menu

Real shadows in Papervision3D

monsterwalk.png

Despite the fact that he’s just had a baby, PV core team member Andy Zupko has been as prolific as ever! First of all he Integrated the Effects branch into Great White, then swiftly followed up with a fog filter, LOD system, and a modifier set.

Without pausing for breath, he reworked his algorithm for dragging objects in 3D (actually very tricky to map a 2D mouse onto a 3D world).

And finally, he’s reworked his impressive shadow casting system, (with only the most minor of help from myself on a gouraud shader glitch). See his blog post for the full explanation.

Related posts:

  1. Real reflections in Papervision3D!
  2. Simple real-time easing in Flash & 3D panels
  3. Exciting changes for Papervision3D
  4. Big big Papervision3D project for small people
  5. Papervision3D snow
This entry was posted in Flash 3D, Papervision3D. Bookmark the permalink.

2 Responses to Real shadows in Papervision3D

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong> <pre lang="" line="" escaped="" highlight="">