So after last time, I thought I’d given ElectroServer more memory, but it turns out I hadn’t. I’m not exactly sure why, but I suspect it’s something about how Media Temple is set up. So rather than call the main … There’s more
I suddenly started getting a really weird error from Flash when trying to connect to ElectroServer : Error #2044: Unhandled securityError:. text=Error #2048: Security sandbox violation: http://games.seb.ly/moonlander/MoonLanderViewer.swf cannot load data from 220.127.116.11:9899. I posted to the ElectroServer forums and quick … There’s more
In my previous collision detection post (in what I expect will become a series), I talked about predicting whether two objects would collide in between frames. This is to avoid the situation where the objects are moving so fast that … There’s more
Pete Hellicar and Joel Gethin Lewis put me on to this iPhone app that creates a Lego portrait of you which is awesome. But I thought it’d be fun to do it in Flash in realtime.
Anyone playing my Lunar Lander game won’t know it, but we’re spying on them! The game gets around 20,000 hits a month, which is very roughly one a minute or so, so I thought it’d be the perfect vehicle to … There’s more
In preparation for my upcoming Flash game programming training courses, I’m getting my head back into game physics, and I so I thought I’d share some useful collision detection methods I’ve discovered over the last few years. Reactive collision detection … There’s more
Tomorrow is the last day of early bird pricing for my Flash game programming training course. And there are also a few tickets left for the Papervision course too. Please don’t delay otherwise you may not get a space! Booking … There’s more