Seb Lee-Delisle

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ActionScript SoundDataEvent.position

… is measured in samples. Not bytes or mils. So if you want to know how it relates to the ByteArray you’re working with, you need to multiply it by 4 (as each floating point sample requires 4 bytes). And … There’s more

Posted in Actionscript, Flash, Sound API | 1 Comment

ActionScript SoundChannel.position

… is measured in milliseconds. Why do I mention this? Because it seems to have been entirely omitted from the ActionScript live docs and it took me a while to figure it out. Maybe this post will save someone some … There’s more

Posted in Actionscript, Flash, Sound API | 4 Comments

HTML5 Canvas 3D particles

Yesterday I met Renaun Erickson from Adobe, who told me that he took my basic 3D engine, compiled it with the Flash CS5 beta into an iPhone app, and demoed it the very next day at the 360 Flex conference … There’s more

Posted in HTML5 Canvas | Tagged , , | 21 Comments

3D engine in 10 lines*

UPDATE – HTML 5 Canvas version now online During my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. [kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”http://sebleedelisle.com/wp-content/uploads/2010/03/Particles3D.swf” … There’s more

Posted in Actionscript, Flash, Flash 3D, Particles, Speaking | Tagged | 8 Comments

Learning to love learning

I’ve just published a blog post on the FITC blog where I explain what inspires me and how to learn to love the constant demand of changing technology. http://blog.fitc.ca/post.cfm/stagnating-in-your-cubicle-learn-to-love-to-learn

Posted in Flash, General, Speaking | 3 Comments