My Creative JS and HTML5 training is going great – the last session in Brighton worked well, and having reorganised I think I’ve found a good mix of maths and play. I left an hour or two at the end of the course for the attendees to experiment and consolidate the things they’d learned over […]
Month: February 2011
We’re back for episode two! This time hacking our way through the mobile jungle, figuring out exactly what the hell is going on. Along the way we talk about Windows Phone 7, the new Android Honeycomb flagship, the Xoom, and the BlackBerry PlayBook. And this time I’m using my professional recording equipment (as opposed to […]
[UPDATE] Latest training information here My schedule seems to be filling up over the next few weeks! Firstly there’s another Brighton training workshop : a full 2 days of creative JavaScript training! (One space left!) Shortly after I’m flying out to FITC Amsterdam, where I’m giving a 1 day CreativeJS workshop and a presentation about […]
Yesterday Paul Rouget from Mozilla asked how to uniformly arrange points within a circle. There are a few existing algorithms to do this, but I was interested in seeing if I could use simple physics to create a stable system to distribute the particles evenly. In the end I don’t think Paul could use them, […]
HTML5 canvas sprite optimisation
Note : this post is from 2011, the techniques described here are probably no longer necessary If we’re serious about making HTML games then we need to know the most efficient ways to render multiple sprites. Many are saying that Canvas isn’t fast enough for gaming and we should use DOM objects instead. But before […]