HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable … There’s more
A couple of weeks ago I had the pleasure of presenting my CreativeJS work at the London Web Standards Event. And they filmed it. And it’s here! It was such a friendly crowd and I had great fun. Rob Hawkes … There’s more
Now that browser-based games running on touch devices are becoming a reality, it’s time to figure out how to implement easy to use and tactile game controls in these new keyboard-less environments.
I haven’t mentioned this here for a while, but the podcast is going strong, with episodes approaching 8000 listens! I’m still enjoying the format, and we’re continuing to get some special guests in, but episode 6 goes back to our … There’s more
I think I might be onto something with this CreativeJS training. I’ve been experimenting with the parameters; small class size, good mix of learning and playing, and some time to focus on things the attendees specifically need. And now I’m … There’s more