Seb Lee-Delisle

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Margate Games : Lazer Arcade video and photos

Now that the Margate Games residency is over it’s time to take stock and document the project.

Lazer Arcade draft edit from Seb Lee-Delisle on Vimeo.

To my great relief the system worked really well and Lazer Arcade proved to be a huge hit – there were constant queues throughout the GEEK festival.

So what did I learn?

Well the big surprise was that out of all the games I made, the simplest was the most popular. It was just a target and I made it in a couple of minutes as the first game to test with. But I had accidentally hit upon a few playability features.

It was easy to get some kind of score, even if it was by hitting the outer edges of the board. This is important when you only get six shots. And by making the bullseye difficult to hit, it meant you had to come back and try again. I gave the bullseye a score of 50 points (the outer rings got 10 and 5 points) so you’d be guaranteed a high score if you got one. I think the highest score of the weekend was 180 (which requires 3 bullseyes!).

Adults enjoyed the 80s aesthetic of Asteroids but it was completely meaningless to most of the kids. The coconut shy was really hard to even get one coconut, but I guess that’s the same as the real life ones.

The Nerf guns proved to be a bit problematic too – they kept jamming up. I think I’d probably work on some modifications to the guns if I ran it again. The smaller kids in particular had a bit of difficulty with them.

But all in all, it was a hugely enjoyable experience. It was great to meet and hang out with the other artists who all made great games. Thanks to everyone at GEEK, especially Rhianna, Stefan and the other volunteers who basically spent hours loading and picking up sponge darts.

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This post first published on the Margate Games blog February 28th 2014

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Margate Games : ready to play?

It’s been an intense week of troubleshooting calibration – but I finally got it working today! It’s still a bit fragile so I’m not sure how well it’ll hold up over the festival but fingers crossed.

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There have been so many things to fix – just one was the vibrations from the floor so I bought this massive lighting stand from Amazon and strung up the board on bungees – this has isolated it from the surroundings.

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Of course with all the craziness I’ve barely managed to make any games, but I hurriedly put together a target practice game today, and just now finished an Asteroids style game.

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Emma Coopers photo of the Target Practice game – she got a high score of 80!

All set for the official opening of Geek tomorrow, where I’ll be on a panel talking about the project.

This post first published on the Margate Games blog February 21st 2014

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Margate Games : calibrating LazerArcade

Today was my first day on site in Margate and setting up the LazerArcade system at full size. I’ve had a tiring day trying to calibrate and I can’t seem to get it quite as accurate as it was at home. And the microphones pick up all the vibrations on the floor so I can only imagine what it’ll be like with thousands of people walking around!

I have some more things to try – I’ve panic ordered a large lighting truss from Amazon that’ll arrive tomorrow and I’ll be hanging the board from that with bungee cord to try to isolate it from the sound in the hall.

For a board this size I probably need more than 6 mics too, but tomorrow I’m going to try moving the mics closer together and see what happens. Check out the video below to see more.

This post first published on the Margate Games blog February 18th 2014

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