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No hardware accelerated FlashPlayer on Linux

[UPDATE] Seems that Adobe aren’t the only ones having trouble with OpenGL on Linux. I’ve asked Mozilla for an update and will elaborate in a separate post when I hear back. (Thanks to Steven Johnson for the link) First we … There’s more

Posted in Articles, Flash, Flash 3D, Obsolete | 19 Comments

WebGL and Molehill : an overview of in-browser GPU 3D

The Edge magazine recently asked for my thoughts on hardware accelerated graphics within the browser, and I gave them a fairly comprehensive run down. They published excerpts but here is my response in full with some updates, hopefully you’ll find … There’s more

Posted in Flash 3D, javascript, Obsolete | 17 Comments

How to debug AIR for Android

At first, it seemed like no matter what I did I’d just get the Enter IP Address or Hostname requester in my AIR app. So, to get rid of this dreaded requester once and for all follow my handy debugging … There’s more

Posted in AIR Android, Flash, Obsolete | 23 Comments

iPhone AppStore submission gotchas

I’ve just had a couple of issues submitting my new iPhone app to the AppStore. I have to say, it’s quite a convoluted process. In xCode’s organiser window you have a couple of very handy big buttons to validate and … There’s more

Posted in iOS, Obsolete | 6 Comments

Top Cat music game on FlashPlayer on Nexus1

I hate to say it but not many Plug-in Media projects are optimised for low end machines. We usually squeeze every bit of performance out of Flash to fill every part of the screen with crazy 3D, pixels and video! … There’s more

Posted in Flash, Obsolete | 2 Comments

AIR for Android first steps

Having finished my first iPhone app in Objective C I thought it was probably time to have a go at setting up my Nexus1 with AIR for Android. Yes. I’m a digital slut. And no. I’m not gonna pick a … There’s more

Posted in AIR Android, Obsolete | 7 Comments

FlarToolkit made easy : SimplAR

As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go … There’s more

Posted in Actionscript, Flash, Flash 3D, Obsolete | Tagged , , | 38 Comments

Making a multi-track recorder in Flash part 2

On Tuesday night I did a last minute ad hoc presentation to FlashBrighton to share the experiments I’ve done with the microphone capabilities of FlashPlayer 10.1. You should be able to see the recording at live.flashbrighton.org (if it’s not there, … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 15 Comments

Making a multi-track recorder in Flash

Original Photo : PhotoCapy I’ve been playing with the Flash microphone input to record and playback multiple tracks. I thought it’d be really easy, but sadly it’s been really really tricky. The main problem is to do with knowing exactly … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 4 Comments

How we broadcast FlashBrighton meetings

I’ve just written a post for Influxis explaining how we used their TVStation app, to broadcast Branden Hall’s remote Hype presentation last week. Streaming a remote presentation with TVStation

Posted in Community, Obsolete | Comments Off on How we broadcast FlashBrighton meetings