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Battle of the Browsers

image by Andi Smith I had a great time at the State of the Browser conference in London on Saturday – it was nice to see representatives from FireFox, Chrome, Opera and MSIE all getting along so well. Getting along … There’s more

Posted in HTML5 Canvas, Particles, Speaking | 4 Comments

Live coding examples from Beyond Tellerand

Sorry this one’s taken a little while to post! At Marc Thiele’s excellent conference Beyond Tellerand a couple of weeks ago, I live coded some snow and other things in JavaScript, and here’s the code. Keep an eye on the … There’s more

Posted in javascript, Particles, Speaking | 1 Comment

HTML5 Canvas 3D particles uniform distribution

Yesterday Paul Rouget from Mozilla asked how to uniformly arrange points within a circle. There are a few existing algorithms to do this, but I was interested in seeing if I could use simple physics to create a stable system … There’s more

Posted in HTML5 Canvas, javascript, Particles | 19 Comments

JavaScript HTML5 Canvas Snow in 3D

Incredibly, the early bird tickets on my HTML5/JS training course sold out in just 20 minutes today! And to celebrate I thought you might like an early Christmas present – JavaScript HTML5 canvas snow in 3D! (There are still 4 … There’s more

Posted in HTML5 Canvas, Particles | 39 Comments

3D engine in 10 lines*

UPDATE – HTML 5 Canvas version now online During my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. [kml_flashembed publishmethod=”dynamic” fversion=”10.0.0″ useexpressinstall=”true” movie=”http://sebleedelisle.com/wp-content/uploads/2010/03/Particles3D.swf” … There’s more

Posted in Actionscript, Flash, Flash 3D, Particles, Speaking | Tagged | 8 Comments