Seb Lee-Delisle

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FlarToolkit made easy : SimplAR

As cool as bell-bottom pants according to Keith Peters! Which is pretty damn cool. And it can be really fiddly setting up the FLARToolkit, so I’ve finally released some of my AR code. Just in time for it to go … There’s more

Posted in Actionscript, Flash, Flash 3D, Obsolete | Tagged , , | 38 Comments

Making a multi-track recorder in Flash part 2

On Tuesday night I did a last minute ad hoc presentation to FlashBrighton to share the experiments I’ve done with the microphone capabilities of FlashPlayer 10.1. You should be able to see the recording at live.flashbrighton.org (if it’s not there, … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 15 Comments

Making a multi-track recorder in Flash

Original Photo : PhotoCapy I’ve been playing with the Flash microphone input to record and playback multiple tracks. I thought it’d be really easy, but sadly it’s been really really tricky. The main problem is to do with knowing exactly … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 4 Comments

Mind your semi-colons!

(previously titled : Flash Player bug? for each..in loops) [UPDATE] Kudos and much thanks to Tim Knip who pointed out that it was in fact my mistake – there’s a stray semi-colon at the end of the line : for … There’s more

Posted in Actionscript, Flash, Obsolete | 28 Comments

ActionScript SoundDataEvent.position

… is measured in samples. Not bytes or mils. So if you want to know how it relates to the ByteArray you’re working with, you need to multiply it by 4 (as each floating point sample requires 4 bytes). And … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 1 Comment

ActionScript SoundChannel.position

… is measured in milliseconds. Why do I mention this? Because it seems to have been entirely omitted from the ActionScript live docs and it took me a while to figure it out. Maybe this post will save someone some … There’s more

Posted in Actionscript, Flash, Obsolete, Sound API | 4 Comments

3D engine in 10 lines*

UPDATE – HTML 5 Canvas version now online During my session at the Flash Gaming Summit, I showed a very simple 3D particle renderer to attempt to demystify the process of converting 3D into 2D. Click and drag. The actual … There’s more

Posted in Actionscript, Flash, Flash 3D, Obsolete, Particles, Speaking | Tagged | 9 Comments

Actionscript Hero interview

It was great to catch up with Pablo and the ActionScriptHero crew in Amsterdam, and we had a good chat about the future of Flash, the exciting changes in digital and what inspires me. FITC Amsterdam 2010 – Seb Lee-Delisle … There’s more

Posted in Actionscript, Flash, News, Papervision3D, Speaking | Comments Off on Actionscript Hero interview

More training courses in Cologne, Minneapolis, New York and San Francisco

I’ve just finished my Brighton training courses which were seriously good fun, and everyone seemed to enjoy themselves, I’ve certainly got excellent feedback so far! My next training course is short notice; it’ll be a Papervision course in San Francisco … There’s more

Posted in Actionscript, Flash, Flash 3D, Game programming, Papervision3D, Speaking, Training Courses | 1 Comment

Lego-ize yourself

Pete Hellicar and Joel Gethin Lewis put me on to this iPhone app that creates a Lego portrait of you which is awesome. But I thought it’d be fun to do it in Flash in realtime.

Posted in Actionscript, Flash | 8 Comments