Categories
Speaking

FlashBelt is gonna rock!

I’m really looking forward to FlashBelt this year, meeting up with Dave Schroeder, and all my good flasher friends, especially Jeremy Thorp, who hasn’t made it to any other conferences since last year’s FlashBelt. It’s always a great one, hitting above it’s weight in terms of the calibre of speakers Dave attracts. And I’m giving […]

Categories
Speaking

Papervision3D Simplified at FlashBrighton

Catch my new Papervision3D Simplified session at FlashBrighton next week (Tuesday 27th May) in my home town Brighton, UK. In this presentation, I’ll show you how to create 3D objects in code, import them from other 3D apps and even make a simple game. My plan is to make Papervision3D so accessible, you’ll wonder why […]

Categories
News

Computer Arts Particle Article now online

[kml_flashembed movie=”/wp-content/uploads/manual/2008/sparkparticles.swf” width=”480″ height=”300″ FVERSION=”9″ QUALITY=”high” /] Excellent! I just found out that Computer Arts magazine have posted the article I wrote for them online as a PDF. So you can learn how to make a particle class from scratch and using it to create basic particle effects such as sparks and smoke. Here’s the […]

Categories
General

New Papervision cylinder primitive and destroy methods

Here are a couple of minor but very useful updates contributed by the Papervision user community. The first is from Paul Neave; thanks to him we now have a new cylinder primitive. He’s added two parameters to the constructor that specify whether you have a top and bottom face, in other words, you can now […]

Categories
News

Interactive Digital Fireworks – new video!

Note: this post is many years old but I’ve left it here for historic reasons – it’s the first time I made an interactive fireworks project which eventually led to the development of PixelPyros and Electric Laser Flares It seems like I’ve been promising to write this one up ever since November! And now I […]