HTML5 canvas! Hailed as a competitor to Flash, so much so that Apple is using it as an excuse not to allow the plug-in on iOS. But what everyone overlooks is that canvas is horribly slow and pretty much unusable on these devices. Is it even possible to create a Flash-like in-browser gaming experience on […]
Month: April 2011
A couple of weeks ago I had the pleasure of presenting my CreativeJS work at the London Web Standards Event. And they filmed it. And it’s here! It was such a friendly crowd and I had great fun. Rob Hawkes also spoke about his JavaScript multiplayer work – definitely worth checking out. As is his […]
Now that browser-based games running on touch devices are becoming a reality, it’s time to figure out how to implement easy to use and tactile game controls in these new keyboard-less environments.
I haven’t mentioned this here for a while, but the podcast is going strong, with episodes approaching 8000 listens! I’m still enjoying the format, and we’re continuing to get some special guests in, but episode 6 goes back to our roots, with the two of us discussing our recent work and discoveries. Let me know […]
I think I might be onto something with this CreativeJS training. I’ve been experimenting with the parameters; small class size, good mix of learning and playing, and some time to focus on things the attendees specifically need. And now I’m coming to America! NYC, San Francisco and Kansas City, to be precise. The momentum seems […]